##RenderMan RIB-Structure 1.0 version 3.03 Display "candy.tiff" "framebuffer" "rgb" Exposure 1 2.2 Format 240 240 1 Projection "perspective" "fov" [40 ] Translate -.7 .5 4 WorldBegin Declare "frequency" "uniform float" Declare "ts" "uniform float" Declare "frequency2" "uniform float" Declare "magnitude" "uniform float" Declare "intensity" "uniform float" LightSource "distantlight" 1 "from" [-10 20 -20] LightSource "ambientlight" 2 "intensity" .1 Rotate -20 0 1 0 Rotate 40 1 0 0 Surface "FHSpiral2" "frequency" 2 "ts" 1 Torus 1 .1 0 360 114 Surface "FHSpiral2" "frequency" 1 TransformBegin Rotate 114 0 0 1 Translate 1 0 0 Rotate 90 1 0 0 Scale 1 -1 1 Disk 0 .1 360 TransformEnd Surface "FHSpiral2" "frequency" 2 TransformBegin Translate 1 0 0 Rotate -90 1 0 0 Cylinder .1 -2 0 360 TransformEnd Surface "FHSpiral2" "frequency" 1 TransformBegin Translate 1 -2 0 Rotate -90 1 0 0 Disk 0 .1 360 TransformEnd WorldEnd